A downloadable game for Windows

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Our Denial is a physiological thriller that follows the story of Richard a few years after losing his wife. He still sees and hears her even years later but now a dark and sinister presence has made itself known. By taking a stroll down
memory lane, Richard will get down to the bottom of why he still sees his wife and this dark apparition. Is any of this real, is it all in his head, or is there more at play here, these are the questions he asks himself every day.This game is a short experience spanning 1-3 hours. It revolves around making choices that shape the ending all the while exploring places for clues to puzzles. The ending is always dictated by objects you observe, things that remind Richard of the past will push to one ending while stuff that reminds him of loss pushes towards another. There is no binary choice at the end that dictates the end. There are five endings all together, one of which will be hard to obtain unless you really take note during a play though and start a new game.

Facebook: /CapeGame

Update: Added some lighting effects thanks to Tarrax. Also touched up a few misc things.

StatusReleased
PlatformsWindows
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
AuthorCape of Games LLC
GenrePuzzle
TagsHorror, Story Rich

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Our Denial.zip 188 MB

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Hello,
I am currently researching some Indie Games, one of them being "The Divine Paradox". Are you the creator of said game? If so: I have some questions and would like to make an interview. If you have any questions, you can reach me at NyraJinx+Research[at]protonmail.com

Thanks for your time already :)

To this game: The theme itself is very heavy, which is nice, but also makes some dialogue feel too on the nose, since it has such a tense frame. I sadly got stuck early in the labyrinth, I feel like I tried everything I could, but sadly I did not advance. The levels looked good, but the denial demon (or whatever you might call it) was way too loud for me. I already had the game at 20% and it still pierced my ears. I guess that was partly on purpose to portray its significance, but I still felt like it was too loud.

really fun!

Pretty good stuff, nice job!